16Traits
6Rarity groups
5High-rarity traits
Trait StonesReroll currency

Reroll rules

  1. Do not chase premium traits on temporary early-game units.
  2. Use Ruler, Eternal, Sacred, Astral, Fission, and strong specialized traits only on units you plan to keep.
  3. Check the listed odds before every reroll, because trait rerolls are high-cost decisions.

How traits are obtained

Roll using Trait Reroll Stones at the Traits NPC inside building near parking lot. Pity system: shows rolls needed for higher tier traits.

High-rarity traits to evaluate carefully

These are not automatic reroll targets for every unit. Match them to the unit role first, then confirm the unit is worth long-term investment.

Astral

+20% Affliction Duration, -20% Cooldowns, +15% Range, stacking DoT, 1 unit limit

Legendary 0.45%

Sacred

+25% Damage, -10% Cooldowns, +25% Range, -15% Cost

Legendary 0.3%

Eternal

-20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave

Mythic 0.2%

Fission

+15% Damage, -15% Cooldown, +25% Range, inflicts Radiation DoT

Mythic 0.15%

Ruler

+200% Damage, -20% Cooldown, +30% Range, 1 unit limit

Mythic 0.1%
TraitChanceRarityEffectNotes
Enhanced 29.67% Common Damage Increase Early or filler trait. Do not overspend rerolls on temporary units.
Agile 24.98% Common Cooldown Reduction Early or filler trait. Do not overspend rerolls on temporary units.
Precise 24.98% Common Range Increase Early or filler trait. Do not overspend rerolls on temporary units.
Prodigy 9.99% Uncommon +50% Unit Experience Early or filler trait. Do not overspend rerolls on temporary units.
Lethal 5% Uncommon +15% Crit Rate, +30% damage vs weakened foes Early or filler trait. Do not overspend rerolls on temporary units.
Deadeye 2.5% Rare +20% Range Useful mid-tier trait. Stronger on the right role than as a universal goal.
Lightspeed 1.5% Rare -20% Cooldown Useful mid-tier trait. Stronger on the right role than as a universal goal.
Fortunate 1% Rare +20% Income Useful mid-tier trait. Stronger on the right role than as a universal goal.
Duelist 0.8% Epic +25% Crit Rate, +20% Range, +35% Boss Damage Specialized trait. Keep when the unit benefits from its listed effect.
Artificer 0.65% Epic Relic stat gains increased by 15% Specialized trait. Keep when the unit benefits from its listed effect.
Wizard 0.5% Epic +30% DoT Damage, -15% Cooldowns, +20% Range Specialized trait. Keep when the unit benefits from its listed effect.
Astral 0.45% Legendary +20% Affliction Duration, -20% Cooldowns, +15% Range, stacking DoT, 1 unit limit High-value trait. Review unit fit before rerolling.
Sacred 0.3% Legendary +25% Damage, -10% Cooldowns, +25% Range, -15% Cost High-value trait. Review unit fit before rerolling.
Eternal 0.2% Mythic -20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave High-value trait. Review unit fit before rerolling.
Fission 0.15% Mythic +15% Damage, -15% Cooldown, +25% Range, inflicts Radiation DoT High-value trait. Review unit fit before rerolling.
Ruler 0.1% Mythic +200% Damage, -20% Cooldown, +30% Range, 1 unit limit High-value trait. Review unit fit before rerolling.

Universal Tower Defense X Traits FAQ

Trait rerolls are high-cost decisions, so odds and unit fit matter more than hype.

How many Universal Tower Defense X traits are listed?

The traits list covers 16 traits across 6 rarity groups, with listed odds and effect notes.

Which traits should I chase first?

High-rarity traits such as Ruler, Eternal, Fission, Sacred, and Astral are valuable, but they should be matched to a long-term unit before spending reroll resources.

Where do players reroll traits?

Roll using Trait Reroll Stones at the Traits NPC inside building near parking lot. A pity system shows the rolls needed for higher-tier traits.